Enter the memory

A mind is shaped
by what it lets go.

Genesis does not hoard a transcript and call it memory. It selects, revisits, changes, dreams—and forgets. Scroll toward the structure.

The model is behind the glass. The memory is out here.

01 · Architecture

Not one memory.
Ten continuities.

Each remembers a different kind of time. Nothing pours into a single endless database. Touch a continuity to expose its role.

Continuity atlasselect a trace
02 · Selection

Most moments
never get through.

Every completed turn faces a sensory gate. Below 0.35, it remains a transcript and a fifteen-minute scratch note. Then working memory lets it disappear.

Sensory gate · live modelrejected
0.10
salience / 1.00
Not encoded.
Transcript + scratch only.
Reveal the exact mechanics
Importance

If accepted: 2 + 6 × salience, clamped to 2–8.

Preference reflex

Accepted preference or “remember” language also writes a semantic safety-net fact.

03 · Retrieval

Recall is not a file.
It is an event.

Genesis searches by meaning and words, lets emotion break ties, and strengthens what deliberate recall returns. The act of remembering changes what survives.

Reconstruction fieldready

Waiting outside the field.

FindVector search over 2×k candidates, then keyword sweep over up to 500 records.
Ranksimilarity + 0.3 × |emotion|. Recency does not decide relevance.
ChangeDeliberate recall reinforces and can make the trace editable for ten minutes.
What reconstructive means here
Reinforcement

Importance moves 10% of the remaining distance toward 8.5. Ambient per-step and Mission reads do not reinforce.

Reconsolidation

A top recall can become labile for ~10 minutes. Similar facts may overwrite at lower thresholds; episode mood retints 15% toward the present.

04 · Consolidation

At rest, experience
becomes knowledge.

Related episodes draw together. The strongest witness stays. Repetition becomes a rule. The rest can fold away. Choose how deeply Genesis sleeps.

Micro-dream · interactive20 episodes
The day is still uncompressed. The field holds twenty separate traces.
Reveal consolidation rules
Replay rank

importance + 2× reinforcement + 2× |emotion|. Top eight sampled traces strengthen.

Clustering

Cosine ≥ 0.55 or two shared tokens. Two or more related episodes may distill into a semantic rule.

Folding

The strongest witness survives; weaker siblings fold unless flashbulb-protected.

Serendipity

Occasionally two distant episodes cross-link into a low-importance dream seed.

05 · Designed decay

To remember,
it must forget.

Weak traces fade. Recalled traces resist. Emotion protects without granting immortality. Adjust one memory and watch its hold on the field.

Retention pressurefragile
4.0
0
0.20

Fragile trace. After roughly three effective active days, this memory can fade.

Reveal the clocks and limits
Episodic

weight = 0.33 ^ effective days. Powered-off time costs nothing; strong, emotional traces can age ~3.5× slower.

Semantic / procedural

Wall-clock horizons: ~60d × (1+r) for weak knowledge; ~180d × (1+r/2) for weak procedures.

Flashbulb

Reinforcement ≥ 5 gives graded protection during decay and consolidation—not permanence.

Capacity

The defaults are 4,000 episodic / 1,500 semantic / 400 procedural records, with lowest-retention pruning first. Capacity and decay horizons are adjustable in Settings. Indexed retrieval has been exercised at 500,000 episodic and 500,000 semantic entries without noticeable search slowdown; there is no fixed architectural ceiling beyond configured storage and hardware.